Background
I have been around FiveM long enough to understand the servers, the grind loops, and the tiny visual/timing details that make automation either reliable or useless. obliterate.gg is not the first toolset I have shipped in this space, but it is the most controlled version of the work.
Method
I do not start with a generic clicker and force it across servers. I created proprietary custom software that simplifies the creation and mapping of skillchecks, then use that mapped data alongside the actual UI, route, inventory state, and timing window the server uses.
Access
Registration can be invite-gated, products are licensed one at a time, and downloads stay inside user dashboards. That keeps the project smaller, support cleaner, and updates easier to manage.